#pragma once

class TextElement;

class TextDrawer
{
public:
	TextDrawer();
	~TextDrawer();

	void			Create(TextElement* pTextElement, const char* pText, int nPosX, int nPosY);
	void			Release();
	void			Update();

	void			SetText(const char* pText);
	void			SetPos(int nPosX, int nPosY);
	void			SetColor(D3DXCOLOR color);

private:
	TextElement*	m_pTextElement;
};